Star Trek: 31 Pickup

Episode 2
More often than not, it's hotter than hot.

MISSION TWO

After decoding the encrypted message from their Orion contact within the Federation, Amry, the Rebel Priscilla turns her sights on the planet Draylon, home of the notorious space pirate, Jilhari. The crew of now-mercenaries are tasked with retrieving Isik, a thing unknown to them due to data corruption within the mission file, for Ferengi merchant Tash the Thrifty.

From there, our mission begins with a bang…

The bang of Rebel Priscilla’s hull against the dense terrain of the planet. Perhaps it was a fault in the Harmony-class ship, something ‘special’ that its cock-sure pilot hadn’t quite gotten used to dealing with. Perhaps the aforementioned pilot was simply being cock-sure, despite the physical lack of the aforementioned appendage. In any case, no one stays seated. Fortunately, everyone seems to have survived.

A fact which Chief Engineer Nyx celebrates by surging out of the depths and slapping Helmsman Rush across the face. Not one to take a hit lying down, Penelope throws herself into a squabble with Fierri, leaving Major Annella Winters to do some quick damage control of her own. Using her considerable empathic powers granted to her by her Betazoid lineage, she is successfully able to quell the bickering women and focus them back on the task at hand. The door to the ship is opened after confirming the atmosphere suitable for breathing and Annella and Penelope peer out.

The environment is hot, humid, and rocky. Spires in the distance indicate civilization, carved from the natural rocks rather than built between. In the distance, an ivory tower acts as both beacon and sentinel. Zenith. Mixed cultures make their way through the streets – they seem strangely despondent.

There is one man who looks over the crowd, smiling widely. As they make their way through the oppressive heat, the group tries to avoid him, but he has already been attracted by the pilot and the engineer’s continued, if softer, contention one another. He approaches and introduces himself as Benaren. Annella attempts to discern his intentions with her empathy, but she has either been fatigued by the journey or he is of a race that can block her probing.

They talk and Benaren is a total skeeve, as silently (and maybe a bit verbally) agreed by all. Still, he does seem to be well-traveled and knowledgeable enough of their surroundings. As it happens, the team has landed on the eve of a celebration that Jilhari is throwing… well, perhaps not so surprising. She is an Orion. The women make some noise about wanting to join the party, and Benaren ushers them towards his ship, offering them goods and a change of clothes (what’s wrong with our clothes???) supposedly in order to secure himself a lovely entourage. Annella is surprised to find a relic from her colony, a music box. Fierri spies just the part she needs to make a fix to their ship. Penelope procures a springball, after dumping aside a nice sweater.

They change into desert robes, and no sooner than that, hear a gong in the distance – the festivities have begun. Fortunately, all have forgotten the initial idea involving green paint somewhere along the line.

Joining Benaren up to the ivory palace, the crew encounters a small opposition from a Cardassian guard. Annella gives her weapon freely, Fierri tries and fails to smuggle hers in, and Penelope succeeds in hiding hers in the midsts of that distraction. Once inside, the women observe a lavish affair: a buffet and a wide array of party-goers intermingling. Among them are grey Orions, which Annella informs the crew to be of a significantly lesser rank among their kind, especially those that are green. Strangely, that pariah status does not seem to be in effect in Jilhari’s palace. Among them, the Major also notices the presence of another Betazoid, one which seems to be directing the servants of the palace.

They totally need more info, so the group takes three different strategies to try and get it. Penelope hip-hop dances her way into someone’s good graces. Fierri drinks (great ‘strategy’, girl). Annella looks for the other Betazoid.

Hip-hop dancing leads to a strange encounter with Ghatt, a large reptilian dude who seems to walk on the wild side. Ghatt leads Penelope out to the courtyard (followed by Firerri) and ambushes two grey Orion guards- drawing Lt Rush and Lt Nyx into his covert agenda. Eventually, the Major meets up with her missing crew, and the group spys upon a young Orion boy also in the courtyard. When Ghatt tries to leap at the boy (attempting to steal the Isik) the child reacts fearfully and time stops.

The boy and the Ba’ku Rhyl (named Isik) run off back towards the Palace and the Major chases after them while Fierri and Penelope strong arm some answers out of Ghatt.

He explains that the mission to reclaim the Isik is important and time sensitive, because the palace is going to blow up! Working for Benaren, or with him, this is just a shade unclear, but one this is for certain; This disturbing news prompts the duo to reunite with their Major and they let Ghatt go.

Back in the Palace, Annella and the child, Artros, have reached a place of relative safety (and in the protection of the Cardassian Head Guard, Dejar) There is little risk to them. The same can’t be said of the crowd of party goers and the Space Pirate Jilhari herself. Who has begun to accept gifts.

While Fierri and Penelope make their way through the main hall, they spot Benaren among the line of gift givers and they debate whether the safety of ‘innocent’ people is worth risking their own life at Jilhari’s hands. Coming to the conclusion that they cannot just let these people die, Rush and Nyx intervene and call Benaren out as the terrorist he is. They also inform the Major that Artros’ mother is looking for him and she returns with the child.

The price for Benaren’s efforts is swift justice, in the form of Jilhari’s sword.

Curious, and a little suspicious about these strangers, the space pirate queen questions Major Winters. She knows that they are working for Tash based on their purpose for being in Zenith, she also suspects that they are more than they seem. (So how exactly does Jilhari know the team??) The Pirate poses an ultimatum to the crew. Give her information that will lead to capture of Amry and they can take Isik as trade.

They have one solar day to decide.

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Post Episode 1: Interlude
subspace message from Amry

I hope this finds you well, Annella. Not too well however, if, as you humans believe, that karma should return upon us all in turn. After the events of Risa it would be false diplomacy to pretend anything other than the barest of courtesy. However time is always of the essence. Allow me to move beyond these petty squabbles.

The purpose of this missive is to forward to you an opportunity of employment. The job waiting for you and your team of [error: data corruption] is a rescue opperation.

Tash the Thrifty, a Ferengi merchant on the planet Draygo, is at a loss without his [error: data corruption]. Apparently the notorious Orion Spacepirate, Jilhari… yes, that Jilhari… abducted Isik and then retreated to her stronghold on the sister planet Draylon. You will simply have to use your considerable resources to locate and infiltrate that base.

Enclosed are the coordinates to both planets Draygo and Draylon. Again I say, time is of the essence.

Good luck to you,
Amry

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Episode 1
raid on the USS Mikhail Kornienko

(prologue, character creation)

MISSION ONE

Starbase 211, a free floating, deep space pit stop, just outside the edge of the boarder to the Cardassian Union. This was where our troublesome trio began their adventure into the lives of fugitives. On the run from Federation police and Section 31 itself, it was up to the three women to survive and thrive on their own cleverness and resources.

Major Annella Winters, a beautiful half Betazoid, was the highest rank left of the special ops team. Once a part of the shadow of Starfleet, Section 31. The Major was left with just two remaining crewmates.

Lieutenants Nyx and Rush.

Fierri Nyx, the Trill super Engineer, with a penchant for hard hitting and quick thinking. And the young and impulsive hot-shot pilot, Penelope Rush.

Unfortunately, they were all sort on the material part of that financial equation. Though they had, with luck and a few favors from an old friend, obtained a ship fast enough to get them out to the boarders of space… The Rebel Priscilla… that lovely ship was in serious need of upgrading. And fuel. In the form of stabilized dilithium crystals. It was the young pilot’s idea, as Penelope surveyed their docking port’s security, and determined that only one tired looking ensign guarded the next ship over, her proposal was to sneak into the Federation vessel and take what they needed.

Why not. If they were going to be accused of these crimes against the Federation, they might as well commit some.

Unlike the old days of command hierarchy, the Major put this up to a vote. Everyone was in, and the methods of sneaking was to be spacejump from the Rebel Priscilla’s maintenance hatch towards a similar section of the USS Mikhial Kornienko’s hull. A combined effort of construction, cobbled together three makeshift propulsion devices that would allow the team to control their motion in space. Only Lieutenant Rush’s device went awry of the path.

Fast thinking and fast reactions moved the Major to save her errant crew.

Minor crisis resolved, the team entered the USS Mikhail Kornienko after Fierri Nyx easily bypassed security on an outer hatch. Once inside the familiar surroundings of a Federation ship, they could easily locate uniforms to disguise them as officers, and locate the shuttle bay where they were determined to stash their EV’s suits and nick a shuttle as their own. There was even enough time for the Major to hack into a nearby console and retrieve the encrypted subspace message that was hidden by the team’s ally, Amry the Orion. Though not enough time to decrypt and read the message in the middle of a mission.

Inside the white rooms of the USS Mikhail Kornienko, the team took care to move disguised as Starfleet Officers. They knew these routines, after all.

Expecting to encounter some form of security (though this was Starfleet, the three women had a private laugh amongst themselves) they were not disappointed when entering the Shuttle bay review only two lowly Officers watching over this wide room. One was obviously more dutiful than the other, sporting a standard issue PADD and taking care to walk down the checklist of his assignment. The other officer, a blond Lieutenant, smiled brightly at the unexpected company. He seemed in need of a conversation and with friendly eyes, he went to meet the group of ‘new crewmembers’.

Lt. Gerst, as he introduced himself, was only to happy to chat with the Major. Apparently dark eyes, and long hair was exactly his cup of tea.

In the meantime. Fierri and Penelope were left stashing the EV suits. The more regulatory officer did attempt to intercept them, and attempted to check on their credentials, only to find himself getting punched out by the dynamic duo. What made for a fantastic comedy sketch to the Major as she smoothly kept the young officer’s attention, and then convinced him to take her on a tour of the lower decks.

Through the convenience of fate, the team wound their way into the Main Engineering room, and managed to spot those stable dilithium crystals that they needed. It was time for the second bamboozel. This time, Fierri Nyx taking center stage as she technobabbled and shop talked the skeleton Engineering crew, as the rest of the team made short work sneaking those crystals out from some secondary system controls.

The lonely Lt. Gerst did attempt to make a date with the Major, but her talk of putting work first inspired him to return to his station in the Shuttle Bay. It was only after the team had an armful of stolen goods between them, that they realized their rouse was going to come to a swift end. The moment that Gerst discovered his crewmember’s knocked out form, he raised the alarm.

Sliding into view of Gerst and his unlucky companion, Fierri managed a quick shot out with her phaser, hitting the blond Lieutenant and causing his friend to fall back onto him. The team then dashed into their souvenir shuttle and made a dramatic escape, skirting out of the closing doors of the shuttle bay just in the nick of time.

Back on the Rebel Priscilla, the Major began to decode their encrypted message. What would their Orion contact have in store for them next?

…hopefully a job as fun as this one.

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Prologue
Character Creation

GM:
Greenonme

PC CAST:

Merrierblue as
Major Annella Winters (human/betazoid, command )

Rooksie as
Lieutenant Fierri Nyx ( trill, engineering )

Flyawayblackbird as
Lieutenant Penelope Rush ( human, pilot )

SHIP:
THE REBEL PRISCILLA

notes:
- use of the army rank in this campaign is meant to differentiate between Starfleet and Section 31. Naval ranks and Army ranks respectively. this is a GM headcanon tool and not a reflection of any Star Trek official universe information.

links:
campaign soundtrack on youtube

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